We like to do
projects that raises questions often found in the specific need of a client,
site, situation or global issues that needs an architectural answer. The
questions and how we answer them becomes the backbone of our architecture and
the given stories when we present our projects. Although we often deal with
multiple questions and answers we try to boil down our process into one
narrative that explain the overall design concept. We take pride in being
straight to the point and clear about why and how we do our architecture, not
only for the sake of presentation but because we know it helps us develop our
project further when we know the logic and aim of what we are designing.
Although we like this way of communicating, the reduction of narratives do have
its downsides. It often exclude fun detours, thrown away sketches, discussions,
excursions, episodes, sly tricks, processes or ironic turns and background
stories. Things that sometimes from an architects perspective can be even more
interesting to hear about than the actual finished project story. These detours
and side stories are hard to showcase and would just be confusing to include in our presentation of a new project. However
they can be fun to read about in another forum. Therefore we added the feature
B-Sides. The home of the less developed outcast cousins to the well-produced
good prospect A-Sides. You will find this extra material at the end of some of
our new published projects and future ones. As a premiere don't miss the B-Side
of "Eldklot" a bonus track named "Erectus Grande" one of our best detours so far that transformed into its own
parallel project, a project that frightened and gave hope to the citizens of a
midsize Swedish town.