We like to do projects that raises questions often found in the specific need of a client, site, situation or global issues that needs an architectural answer. The questions and how we answer them becomes the backbone of our architecture and the given stories when we present our projects. Although we often deal with multiple questions and answers we try to boil down our process into one narrative that explain the overall design concept. We take pride in being straight to the point and clear about why and how we do our architecture, not only for the sake of presentation but because we know it helps us develop our project further when we know the logic and aim of what we are designing. Although we like this way of communicating, the reduction of narratives do have its downsides. It often exclude fun detours, thrown away sketches, discussions, excursions, episodes, sly tricks, processes or ironic turns and background stories. Things that sometimes from an architects perspective can be even more interesting to hear about than the actual finished project story. These detours and side stories are hard to showcase and would just be confusing to include in our presentation of a new project. However they can be fun to read about in another forum. Therefore we added the feature B-Sides. The home of the less developed outcast cousins to the well-produced good prospect A-Sides. You will find this extra material at the end of some of our new published projects and future ones. As a premiere don't miss the B-Side of "Eldklot" a bonus track named "Erectus Grande" one of our best detours so far that transformed into its own parallel project, a project that frightened and gave hope to the citizens of a midsize Swedish town.